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Unity in Action, 3/e

By: Joe Hocking | Publisher:  Manning Publications
9781617299339
MRP: 4,42911
You Pay: 3,76474
You save: 664.37
Leadtime to ship in days (default): Usually Delivers in 15 days
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eBook orders are processed and delivered within 24 hours. Because they are not returnable, eBook orders are non-refundable.

In Unity in Action, Third Edition, you will learn how to:

    Create characters that run, jump, and bump into things    Build 3D first-person shooters and third-person action games    Construct 2D card games and side-scrolling platformers    Script enemies with AI    Improve game graphics by importing models and images    Design an intuitive user interface for your games    Play music and spatially-aware sound effects    Connect your games to the internet for online play    Deploy your games to desktop, mobile, and the web

Thousands of new game developers have chosen Joe Hocking's Unity in Action as their first step toward Unity mastery. Starting with the initial groundwork of a new game development project, you'll quickly start writing custom code instead of clicking together premade scripts. This fully updated third edition comes packed with fully refreshed graphics, Unity's latest features, and coverage of augmented and virtual reality toolkits. You'll master the Unity toolset from the ground up, learning the skills to go from application coder to game developer.

About the technologyWriting games is rewarding and fun—and with Unity, it's easy to get started! Unity handles the heavy lifting, so you can focus on game play, graphics, and user experience. C# support and a huge ecosystem of prebuilt components help even first-time developers go from the drawing board to the screen fast.

About the bookUnity in Action, Third Edition teaches you to create games with the Unity game platform. It's many 2D, 3D, and AR/VR game examples give you hands-on experience with Unity's workflow tools and state-of-the-art rendering engine. This fully updated third edition presents new coverage of Unity's XR toolkit and shows you how you can start building with virtual and augmented reality. Foreword by Jesse Schell.

Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

About the readerFor programmers who know any object-oriented programming language. Examples are in C#, but prior knowledge of that language is not required.

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Author
Joe Hocking
Binding
Paperback
Condition Type
New
Country Origin
USA
Edition
3
Gift Wrap
Yes
Leadtime to ship in days (default)
Usually Delivers in 15 days
Page
416
Publisher
Manning Publications
Year
2022
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